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Advanced [show]


Sumnes Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and she perpetually has her warhammer ready. With wild blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Sumnes is depressed about a lot of things. She tends to be a nihilist. She invites people to come help in her community garden.

History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She now spends her time doing works of charity.

Motivation: She loathes her own lifestyle; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Philantrophist. Flaws: Insane, Depressed. Bonds: Rich. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sumnes Casilltenirra, Female Elf Rogue 2
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)16 (+3) 15 (+2)11 (+0)
Skills Arcana +5, Athletics +3
Senses Passive Perception 12
Languages Common, Elven, Auran, Draconic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 gp. Amber (110 gp). 1 Darkwood Shield.


Social Check DCs


Ahinar Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears tight fitting clothing which further accentuates her frame. Her chestnut hair is cut jaggedly and amateurishly. Her face is covered beneath a completely black helmet.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She invites people to come help in her community garden.

History: Ahinar hails from a village terrorized by illithids. Her psionic abilities were realized during a raid on her village. She has drifted from career to career and currently works as a Sculptor.

Motivation: Expand her business; and balancing her hectic life and new sculptor responsibilities is difficult

Ideals: Philantrophist, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Ahinar Ray, Female Half-Elf Paladin 1
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)14 (+2) 16 (+3)17 (+3)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Giant, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 gp.


Social Check DCs


Faral Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and typically wears blue cloth garments or leather armor. She wears her golden hair up in a very large beehive style do. She has a dull look in her gray eyes.

Personality: This woman loves writing and to teach people writing more than just about anything. Energy wise she seems alert and responsive.

History: From birth she was tutored by a cruel and relentless mentor. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and she is terrified, and will act out of fear

Ideals: Artistic, Professionalism. Flaws: Fearful. Bonds: Mentor, Job. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Faral Caphaxath, Female Elf Cleric 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3200 sp.


Social Check DCs


Cairn Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Map Maker. He sports a flattop hair cut. His thin eyebrows rest above his beady white eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Cairn grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He struck the Map Maker job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Cairn Pandaemonium, Male Tiefling Aristocrat 1
Medium (6'0") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 10 (+0)20 (+5)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears dark leathers with embroidery. He has a hunchback. His auburn hair is smooth and relatively long. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a desert tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dalgal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dalgal. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Nature, Criminal record. Occupation: Stylist

Voice: Hollow voice

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)11 (+0) 17 (+3)12 (+1)
Skills Athletics +1, Nature +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 300 sp.


Social Check DCs

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