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Adrex Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy copper crest. He tends to wear a large black jacket. He has a hunchback. His copper crest is matted, messy, and big. He has gleaming, smiling gold eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.

History: He was born in a small desert village. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and someone believes him a fraud

Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Nature, Enemies, Debt. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Adrex Beryntolthropal, Male Dragonborn Paladin 2
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 390 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his red fur in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Lone is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the west. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and money/treasure

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Family, Immigrant. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Lone In the Wind, Male Tabaxi Commoner 2
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 9 (-1)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 gp. Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (500 gp). Fire opal pendant on a fine gold chain (500 gp). 1 Half-Plate.


Social Check DCs


Cressel Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a hunchback. He wears his red hair down. His eyes are red and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Cressel was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Ugly, Shy. Bonds: Job, Poor, Adventurer. Occupation: Scribe

Voice: Smoker's lung

Attributes [hide]

Cressel Remorse, Male Tiefling Aristocrat 2
Medium (5'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 270 gp.


Social Check DCs


Nija Light, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She dresses in collared shirts and wears a proper scarf over her head. Beneath her clothing is a huge mess of scar tissue. She sports a flattop hair cut. Her silver eyes peer out from beneath her deerstalker green hat.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was raised in a plains tribe. A gifted student she started as a Apothecary, but she got bored and became a Crown-heir. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She is unsatisfied with her job; and a deep hatred of illithids

Flaws: Terse. Bonds: Slave, Job, Nature, Enemies. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Nija Light, Female Tiefling Wizard 3
Medium (5'7") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 15 (+2)18 (+4)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Windy Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman dresses in collared shirts and wears a proper scarf over her head and is in decent physical shape. She keeps her cinnamon fur in a flapper bob. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her copper eyes.

Personality: She hates drow. She views them as having robbed her home of its proper glory. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born to a pair of adventurers, Windy grew up listening to her father's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Flaws: Fearful. Bonds: Attractive, Enemies, Adventurer, Criminal record. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Windy Thunder, Female Tabaxi Commoner 1
Medium (4'8") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills History +3, Performance +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. 1 Buckler.


Social Check DCs

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