Vaina Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears loose pants and a collared shirt complete with sweater beneath her coat. Beneath her clothing is a huge mess of scar tissue. With wild blonde hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a very good compulsive liar and kleptomaniac.
History: She was born to loving parents in a slum to the east. Like her mother and her sister before her, after school she went straight into learning to become a Merchant. She has recently gotten a pet goose that steals things from people.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Impeccable. Bonds: Slave, Criminal record, Poor, Job. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Druidic, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Malachite (10 gp). Brown-green garnet (70 gp). Aquamarine (200 gp).
Cloud Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears baggy pastel pantaloons and a tan scarf. She is portly but not overly obese. Her gray fur is kept up in a ponytail inside a broad hat. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She speaks before she thinks and is too direct. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born in the south. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. By chance she met her sister recently and the two have been together since.
Motivation: To end her boredom; and doesn't want to be a banker and was forced into it by her family
Flaws: Impulsive, Fearful, Mundane. Bonds: Immigrant, Family. Occupation: Banker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp. Rhodochrosite (5 gp).
Emerald Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears suspenders and pastel workpants. His shirt is grey, and he wears a heavy pastel leather apron most of the time. He wears a wide-brimmed hat to cover his moderate length white fur. His yellow eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.
History: Emerald was raised in a hard working conservative environment. Through the years after Emerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Emerald's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by orcs. Emerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He is wracked by social anxiety; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Job, Enemies. Occupation: Servant
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 3000 cp. 1 Tanglefoot bags.
Kallista Poetry, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'10", this woman wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her axe. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She uses divination through singing.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Ugly, Insane. Occupation: Actor
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Ahrim Light, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears tattered old clothes. His blue hair is singed and shortened. His ears are large.
Personality: Ahrim is depressed about a lot of things. He tends to be a nihilist. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Ahrim was born in the south. At a young age he loved to build and create. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Persistence. Flaws: Ugly, Depressed, Insane. Bonds: Rich. Occupation: Healer
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!