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Advanced [show]


Naamah Verity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her longbow. She is portly but not overly obese. She wears her brown hair up. Her eyes, though not visible through her cowl, are red.

Personality: She will rave to anyone who will listen. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born blind and as such lacked many opportunities for work. She made a point of taking high paying jobs and getting most of it up front. During her travels, Naamah and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Naamah discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Naamah fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Flaws: Insane, Disease. Bonds: Has a crush, Adventurer. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Naamah Verity, Female Tiefling Aristocrat 2
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 12 (+1)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Margery Stanford, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her long white hair reaches down to her waist. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Stableman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Poor, Criminal record. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Margery Stanford, Female Human Wizard 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)12 (+1) 16 (+3)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Bathin Merit, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is typically in his Navigator uniform. His whole body is exceptionally muscular. He sports a flattop hair cut. His half smiles and white eyes are beguiling and draw you in.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has achieved small success as a Navigator.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Immigrant, Attractive. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Bathin Merit, Male Tiefling Ranger 1
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 17 (+3)17 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 cp.


Social Check DCs


Trey Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Selfish, Mundane, Insane. Bonds: Rich, Criminal record. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trey Fahrend, Male Half-Elf Aristocrat 1
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 800 sp.


Social Check DCs


Nutae Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His blonde hair is cut short. His eyes are violet and he is always smoking a pipe.

Personality: This man loves singing and to teach people singing more than just about anything. He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. Nutae abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and a need for knowledge about a nearby landmark

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Nutae Firahel, Male Elf Warrior 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Breastplate. 1 Half-Plate.


Social Check DCs

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