Eiravel Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. He has a slight overbite and is overall scrawny. His blonde hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed southerner is not easily forgotten.
Personality: Eccentric and domineering, Eiravel will drive conversation. He is harsh and unforgiving.
History: He comes from a rich southern family. Like his father and his sister before him, after school he went straight into learning to become a Beggar. He then took over the family business and is one of the better Beggar for hire.
Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. Onyx (30 gp).
Dalgal Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He usually wears his brown robe and has his glaive always slung over his shoulder. He has a hunchback. His brown hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Many illithids want him driven away; and meet up once more with his childhood friend
Flaws: Ugly. Bonds: Adventurer, Rich, Job, Enemies. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp.
Tomi Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly kukris and rapiers. His hair is red and curly. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a very good compulsive liar and kleptomaniac.
History: He was born to loving parents in a slum to the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Bonds: Criminal record, Attractive, Poor, Nature. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Vondal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy black hair. His green eyes are slightly larger than normal.
Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.
History: The child of a Interpreter, who enjoyed hunting, Vondal was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. Since then, he has sought to make the best of life.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Professionalism, Optimist. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 130 gp.
Edge Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is well dressed, constantly wearing a pastel suit, grey shirt, and yellow tie. Her fur is beige, silky, and of moderate length. She has yellow eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: Expand her business.
Ideals: Justice. Bonds: Poor, Attractive, Job, Military. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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