Art Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a robe, a symbol of the four houses of cards around her neck, and a glaive on her belt. Her lavender fur is drawn into a tight pony tail with a dagger scrunchie. She wears round tiny glasses practically rammed into her face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is able to make almost anything out of random pieces of junk.
History: Born in a small village she learned the ways of the warrior from her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Selfish, Antagonistic. Bonds: Immigrant. Occupation: Assassin
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 48000 sp. 4 Alchemist’s fire. 1 Everburning torch. 5 Acid flasks.
Ermina Perry, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a simple brown robe with violet stripes complete with hood. Her golden hair is cut short with large spiked bangs in the front. Her fierce gray eyes like to dwell on things.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Ermina began to lead the lost caravan. She has built up a small fortune and can afford her own way.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Rich. Occupation: Courier
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 1000 cp. 1 Masterwork Uncommon Weapon.
Drogo Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a habit of throwing himself into exceedingly dangerous situations.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and to be a armorer again
Ideals: Opinionated, Optimist. Flaws: Impulsive. Bonds: Mentor, Job. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 2000 cp.
Kaladan Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His brass crest is slicked back into a classic pompadour. He has gleaming, smiling red eyes.
Personality: He is irascible and easily irritated. He is frequently practicing swordplay.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Antagonistic, Insane. Bonds: Military, Job. Occupation: Mortician
Voice: Posh accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 350 gp.
Tomi Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair has been sun bleached extensively. His eyes are blue and he is always smoking a pipe.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Tomi's homeland. Tomi decided to take the middle way and become a bodyguard. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His religion dominates his actions; and someone believes him a fraud
Ideals: Fighting, Disciplined. Bonds: Immigrant, Religious, Enemies. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 10 (+0) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Orc, Auran, Elven
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 2000 cp. Blue quartz (5 gp).
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