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Advanced [show]


Zepar Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized black coat. He wears a colorful flower in his purple hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.

Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice. Bonds: Attractive, Religious, Mentor. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

Zepar Kindness, Male Tiefling Expert 2
Medium (5'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)15 (+2) 17 (+3)17 (+3)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Patrick Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with blue socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His tied-back hair is red. His amber eyes peer out from beneath his deerstalker grey hat.

Personality: He is almost excessively polite to everyone, even when angry. He feeds upon the attention of others.

History: Patrick was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrick. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Shy. Bonds: Attractive, Job, Criminal record, Debt. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Walcott, Male Human Fighter 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. Chrysoberyl (100 gp).


Social Check DCs


Naal Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. His hair is chestnut and curly. His eyes are likewise blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He never wears the same outfit twice, unless he absolutely has to.

History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Stableman job and began his own company from there.

Motivation: Expand his business; and further expansion of business

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Naal Sibilans, Male Half-Elf Warrior 2
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)15 (+2) 9 (-1)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 140 pp. 1 Average lock.


Social Check DCs


Trey Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'6". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a ceremonial dagger. His auburn hair is unkempt and raggedy. His eyes are likewise blue.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can't help but pocket interesting objects he comes across

History: Trey was born the youngest of three triplets. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Criminal record, Family. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Trey Cooper, Male Half-Elf Barbarian 1
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3

Possessions: 120 gp.


Social Check DCs


Nyx Offund, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing colorful clothing, dressed as a Laborer. Her golden hair is cut jaggedly and amateurishly. Her half smiles and green eyes are beguiling and draw you in.

Personality: She exudes charisma. She is a tour de force of persuasion. She has a small toy that she constantly fidgets with.

History: She was born in the north. She was taken from her home at a very young age. She tends to her Laborer job now, and dutifully fulfills any obligations she has.

Motivation: A need for knowledge about a nearby landmark; and expand her business

Flaws: Addict. Bonds: Immigrant, Attractive, Slave, Job, Adventurer. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Nyx Offund, Female Gnome Bard 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 1000 cp.


Social Check DCs

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