Kilvar Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He has a large grey mantle and cape that has been intricately interwoven into his black robe. His black hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a very good compulsive liar and kleptomaniac.
History: When he was but 5 years old his parents immigrated from the south. His martial abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Joker, Gifted. Bonds: Criminal record, Immigrant. Occupation: Bowyer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 30 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 310 gp. 1 Masterwork Common Ranged Weapon.
Charles Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He has a long auburn beard with little hanging trinkets. He has a dull look in his violet eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: When he was but 7 years old his parents immigrated from the south. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and to unite with his brother
Flaws: Ugly. Bonds: Poor, Immigrant, In love, Family, Adventurer. Occupation: Actor
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: Just what you see.
Joan Harlow, Female Human [Permalink]
Personal [hide]
Description: This woman likes to wear brown tank tops with blue skirt. She has a penchant for wearing a ring with an oversized jet on her right hand. With wild brown hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has a massive crush on the younger sibling of the Actor who has hired her part-time. She always tries to repair and not replace. It was this mentality that drove her into the Actor business.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Joan took refuge in the ruined castle and found the beat up sai and armor she uses now. She is untrained/undisciplined, which makes her dangerous.
Motivation: She wants to get laid; and she would like to get married and retire
Ideals: Persistence. Flaws: Insane. Bonds: Rich, Has a crush, Nature. Occupation: Actor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp.
Cimer Anger, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and is dressed in earthy colors with a green and brown handkerchief worn on his right side. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His red eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.
Motivation: Retire the richest man in the south; and his relatives are trying to arrange a marriage
Ideals: Joker, Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Family. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Red spinel (90 gp). 3 Holy water. 4 Smokesticks.
Balifra Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'11". She wears a grey vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her grey boots flare out at the collars, and her gloved hand is found clutching a bow. Her black hair is singed and shortened. Her eyes are blue and catlike.
Personality: A deeply religious woman she believes everything happens for a reason. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Sold as a small child to a slaver, Balifra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. Some 7 years later her spouse died after the birth of her son. Heartbroken, Balifra never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Wants to have a good time and be beloved; and she is compelled to act according to her religious beliefs
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, In love, Mentor. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp.
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