Elegant Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'8". He wears a robe, a symbol of death around his neck, and a sickle on his belt, and his gloved hand is found clutching a sickle. His lavender fur is slicked back into a classic pompadour. He has several tiny amber earrings on each ear.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and meet up once more with his childhood friend
Ideals: Fighting, Passionate. Bonds: Rich, Adventurer, Nature. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Halfling, Druidic
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 200 sp. 1 Masterwork Musical instrument.
Alston Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He carries a battered scythe and tarnished hammer as well. He wears his golden hair up in a very large beehive style do. His amber eyes peer out from beneath his broad tan hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Alston is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His martial abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Family. Occupation: Shipwright
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Silk rope.
Valanthe Morris, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is matted, messy, and big. Her eyes are amber.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She misses her home and complains about the freezing weather, even in summer.
History: Valanthe lived on a farm with her mother, near the main road leading to a nearby town. A freak accident while working with her Carpenter mother left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her absent mother.
Flaws: Ugly, Disease. Bonds: Job, Immigrant, Family. Occupation: Mortician
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 sp.
Leaf In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears a tight fitting brown shirt and pants. Her lavender fur is braided into rings. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious woman she believes everything happens for a reason. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born in a small village she learned the ways of the warrior from her father. She went to a religious school and was inspired by the priests there in charitable deeds. She's since become an addict/alcoholic.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Religious, Mentor. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp.
Hrathy Marley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a tight fitting white shirt and pants, and sports empty pouches on her belt. Her white hair is drawn into a tight pony tail with a skull scrunchie. She has a dull look in her gray eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Hrathy was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Hrathy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hrathy. She hasn't been sleeping well lately.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she feels that her past leaves her morally obligated to help
Flaws: Insomniac. Bonds: Attractive, Criminal record, Poor, Debt. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
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