Geva Adler, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'6" northern woman, she typically wears a sleeveless long coat of deep yellow leather and dull pastel iron scale mail. Her chestnut hair is lengthy and is close to two feet long. Her eyes are a pleasant green.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born in a small village she learned the ways of the warrior from her father. Geva was born on a far northern desert where she grew up under the tutelage of her father, an expert Doctor. She left for the north, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Fighting. Flaws: Insane. Bonds: Enemies, Attractive, Immigrant. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp. 1 Masterwork Common Melee.
Sun Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She usually wears her pastel robe and has her sai always slung over her shoulder. Her orange fur is long and unkept. She is baby faced.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Sun was born on a far northern forest where she grew up under the tutelage of her father, an expert Painter. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Job, Military, Immigrant. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
Vanchu England, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She wears a fancy white dress. Her red hair is heavily combed to the right. Her eyes are gray and catlike.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents enrolled her in a Paladin school at a young age so that she could practice her arcane talents. Being a Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has money and likes to spend it
Ideals: Persistence, Gifted. Flaws: Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Guard
Voice: German accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
Cloud Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel shirt with thin blue vertical stripes and red pants. He wears his brown fur up. He has gleaming, smiling yellow eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Cloud was born with his mother's beautiful face. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Gifted. Bonds: Nature, Military, Attractive. Occupation: Engraver
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 70 gp.
Fargrim Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" southern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is thinning but still full. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. He became a Knight soon after.
Motivation: He is a bit of a kleptomaniac; and he wants to meet his childhood hero
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Criminal record, Adventurer, Job. Occupation: Knight
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 28 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1000 sp.
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