Nim Hanali, Male Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered falchion and tarnished rapier as well. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Nim was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Nim and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Mentor, Attractive. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 20 pp. 1 Half-Plate.
Rangrim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. He is bristling with hidden weapons, mostly pickaxes and quarterstaffs. His brown hair is cut jaggedly and amateurishly. His half smiles and hazel eyes are beguiling and draw you in.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a criminal king-pin and mafia family Through the years after Rangrim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Rangrim's mother didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Criminal record, Attractive. Occupation: Carter
Voice: Low and grunting
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Igden Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He is bald on top and has large white tufts of hair around his ears. His gray eyes are slightly larger than normal.
Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and a deep hatred of dire rats
Ideals: Logical, Gifted. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Druidic, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Sardonyx (20 gp). Jade (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Borun Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a moderate pudge and is not very fit. He sports a long auburn beard, and similarly colored long hair. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 3 years old his parents immigrated from the west. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a knight and was forced into it by his family
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Knight
Voice: Raspy
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
Ermina Yardley, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a lot of dark rich colors, with gold accents. Her auburn hair is wavy and long. Her brown unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Ermina embodies much of what other species detest in the Humans. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Cursed with lycanthropy at a very young age, Ermina has worked very hard to control her curse. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Bather
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 90 gp. Jade (40 gp). 1 Masterwork Common Ranged Weapon.
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