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Advanced [show]


Oppleby Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a tan armored body suit, with a simple violet line shooting up and back down. He keeps his long red hair kept up in a rat tail. He has brown eyes and a tan hat with a violet feather.

Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Oppleby was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Bounty Hunter and found it very stressful. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Artistic. Bonds: Job, Poor. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Oppleby Oomtrowl, Male Gnome Commoner 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Valafar Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His chestnut hair is knotted and matted. His thin eyebrows rest above his beady white eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Rich. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Valafar Tragedy, Male Tiefling Bard 1
Medium (6'5") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 14 (+2)19 (+4)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 100 sp. Red garnet (160 gp).


Social Check DCs


Flame In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. He has done his best to style his cinnamon fur to look like a famous performer. His blue eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Slave, Poor, Adventurer, Job. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Flame In Woods, Male Tabaxi Warrior 3
Medium (6'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran, Goblin, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Blossom Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who is wearing a long, red cloak, she is not a threatening figure. With bright white hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the north to a Barber, Blossom learned a great deal about her mother's area of expertise. She moved from fad to fad and when she turned 15 she discovered dancing. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To reunite with her absent mother; and she has money and likes to spend it

Ideals: Artistic. Bonds: Nature, Rich, Job, Family. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Blossom Warmwater, Female Halfling Ranger 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 17 (+3)14 (+2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 sp.


Social Check DCs


Emerald Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His deerstalker hat is riddled with cuts and holes. His eyes are green and beady.

Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.

History: Emerald hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Emerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids; and a deep hatred of illithids

Ideals: Athletic, Logical. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Emerald Buttons, Male Tabaxi Rogue 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 90 gp. 1 Breastplate.


Social Check DCs

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