Euphemia Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 3'2" and prefers to wear flannel. Her left leg appears badly burned and disfigured. She keeps her silver hair in a flapper bob. She has a dull look in her blue eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: She comes from a rich southern family. She has had some formal painting training, and achieved minor success. She now mingles about in high society.
Motivation: To reunite with her absent father.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Cartwright
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Tiaathque Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tight fitting yellow shirt and pants. Her hair is greying and her face has many wrinkles. Her eyes are green and beady.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born on a small isolated farm. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Job, Nature. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Ernest Fidget, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a axe. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the south to a Mortician, Ernest learned a great deal about his mother's area of expertise. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has achieved small success as a Mortician.
Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Mortician
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: Just what you see.
Felosial Flows, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. She keeps her auburn hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: Her tongue was cut out and she uses sign language. She invites people to come help in her community garden.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is currently in port desperately looking for someone to get her out; and to get a good night's sleep
Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Servant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: A roughly beaten golden orb (160 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). 1 Masterwork Common Ranged Weapon.
Valafar Grace, Male Tiefling [Permalink]
Personal [hide]
Description: 5'9" and muscular, this western man wears baggy green pantaloons and a brown scarf. His chestnut hair is still thick. His black eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of himself, he believes he is the best Baker born in the past three hundred years. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Athletic. Bonds: Job, Criminal record, Religious, Enemies. Occupation: Baker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Ignan, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 150 gp. Red garnet (130 gp). 1 Darkwood Shield.
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