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Advanced [show]


Modean Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. His deerstalker hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of brigands once and for all.

History: He was raised in a desert tribe. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Enemies, Nature. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Modean Haunted, Male Tiefling Ranger 3
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Insight +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Bullseye lantern. 1 Masterwork manacles.


Social Check DCs


Shane Berkeley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, grey cloak. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his amber eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Antagonistic, Depressed. Bonds: Attractive, Nature, Adventurer. Occupation: Servant

Voice: Pronounces O like U

Attributes [hide]

Shane Berkeley, Male Human Wizard 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 pp. Red garnet (40 gp).


Social Check DCs


Lone Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a pastel wide-brimmed hat and pastel clothes. Her yellow fur is braided into rings. Her blue eyes have a joyful gleam in them most of the time.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the east to a Armorer, Lone learned a great deal about her father's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She is searching for what she claims is her rightful reward.

Motivation: An old rival family wants her found; and balancing her hectic life and new armorer responsibilities is difficult

Bonds: Nature, Adventurer, Job, Rich, Family. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Lone Plume, Female Tabaxi Cleric 1
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 12 (+1)15 (+2)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2000 cp.


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Guard. His blonde hair is greasy and uncared for. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a island tribe. His childhood dream was to be a Actor, but he was a colossal failure. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Nature, Job, Has a crush. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Aldous Staurheim, Male Human Commoner 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Thradal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He left for the west, certain he would find work there.

Motivation: Money/treasure.

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Roofer

Voice: Aggressive tone

Attributes [hide]

Thradal Bloodkith, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)17 (+3) 11 (+0)10 (+0)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Gnome, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs

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