Gurdis Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a perfectly clean shirt and pair of pants. She has shaved her head bald. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not believe in violence as a means to an end. She is a dedicated Mortician but believes her peers are too gung-ho.
History: Born in a small village she learned the ways of the warrior from her mother. Over the years she perfected her riding and shooting skills. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gurdis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Persistence, Pacifist, Fighting. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 60 gp.
Nuraval Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. His moppish black hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Job, Military. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 5000 cp.
Sun Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear pastel pants and tee shirts. She has dyed her greying yellow fur a little too much giving a sharp yellow color. She wears round tiny glasses practically rammed into her face.
Personality: She dislikes all the random violence that takes place in the north. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sun took refuge in the ruined castle and found the beat up club and armor she uses now. She has dedicated herself to building a better world.
Motivation: She is greedy; and meet up once more with her childhood friend
Ideals: Pacifist. Flaws: Impulsive. Bonds: Nature, Adventurer, Rich. Occupation: Roofer
Voice: Stutters
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 17 (+3) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
Helen Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'9" and wears tattered old clothes. Her right hand appears badly burned and disfigured. Her moppish silver hair is in a traditional bowl cut. Her face is scarred and worn.
Personality: She has a massive crush on the younger sibling of the Soapmaker who has hired her part-time. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born in the south to a Soapmaker, Helen learned a great deal about her mother's area of expertise. Helen abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In the meantime she has taken over work as a Soapmaker and occasionally as a mercenary.
Motivation: To settle down with her crush.
Flaws: Ugly. Bonds: Has a crush, Adventurer, Job. Occupation: Soapmaker
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. White pearl (40 gp). 1 Banded mail.
Dagger Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a robe, a symbol of the sun god around his neck, and a longbow on his belt. His yellow fur, when down, is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Unemployed business at a young age. He worked as a nervous Unemployed and found it very stressful. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.
Motivation: Wants a kiss.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Has a crush. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
