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NPC Generator

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Advanced [show]


Ilga Darlington, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears loose pants and a collared shirt complete with sweater beneath her coat. With wild black hair. She wears an eyepatch.

Personality: She is witty, but her monotone delivery comes off as unnerving She also hits on women, regardless of circumstances.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. In her 12th year, her parents were killed by a dire rats raid, leaving Ilga alone in the world. After a stint in an orphanage, she was adopted. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She wants revenge against dire rats.

Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Religious, Enemies. Occupation: Beggar

Voice: Old Prospector

Attributes [hide]

Ilga Darlington, Female Half-Orc Ranger 1
Medium (4'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 20 pp. 1 Healer’s kit.


Social Check DCs


Veit Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'4" and likes to wear ponchos typically of a light brown in addition to tight pants. His right leg appears badly burned and disfigured. His long brown hair reaches down to his waist. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Veit embodies much of what other species detest in the Dwarves. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the east. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Gifted. Flaws: Addict, Antagonistic, Forgetful. Bonds: Immigrant. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Veit Graybeard, Male Dwarf Cleric 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 800 sp. Rock crystal (60 gp).


Social Check DCs


Ella Nackle, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tan painted combat armor at almost all times. Her hair is black and very short. She has brown eyes.

Personality: She is a Fortune-teller first and foremost. She believes firmly that knowledge should be universal. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born several months after her mother was called into army service. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Flaws: Forgetful, Insane. Bonds: Job, Military. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Ella Nackle, Female Gnome Commoner 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)12 (+1) 13 (+1)18 (+4)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 380 gp. An abacus with copper, silver and gold markers (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Naeris Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His moppish silver hair is in a traditional bowl cut. He has a tattooed face.

Personality: Naeris hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naeris fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Artistic, Fighting. Flaws: PTSD. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Naeris Arnuanna, Male Half-Elf Sorcerer 2
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills History +4, Performance +1
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 8000 cp. 1 Climber’s kit.


Social Check DCs


Dean Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large grey mantle and cape that has been intricately interwoven into his white robe. His brown hair is heavily combed to the right. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: To protect his home; and he feels kind of lost in life

Ideals: Gifted, Entrepeneur. Flaws: Secretive, Hedonist. Bonds: Guardian. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Dean Walcott, Male Human Druid 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 130 gp. 4 Holy water.


Social Check DCs

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