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Advanced [show]


Stannor Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light white in addition to tight pants. He has a long silver beard with little hanging trinkets. His hazel eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.

History: Stannor was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Entrepeneur. Bonds: Adventurer, Poor, Criminal record. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Stannor Goldfound, Male Halfling Ranger 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Terran, Orc, Druidic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 50 gp. 1 Buckler.


Social Check DCs


Rolf Harley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His blonde hair is knotted and matted. He has amber eyes and a brown hat with a green feather.

Personality: Calm and collected, he is a well trained Barber. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rolf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rolf. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Addict, Disease. Bonds: Slave, Job, Criminal record. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rolf Harley, Male Human Fighter 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 12 (+1)17 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp. White pearl (150 gp).


Social Check DCs


Great In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing a long, brown, dusty cloak. He has a penchant for wearing a ring with an oversized emerald on his left hand. His fur is yellow and curly. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the east to a Marshal, Great learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Great grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Great. He struck the Marshal job and began his own company from there.

Motivation: He feels that his past leaves him morally obligated to help; and expand his business

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Great In the Morning, Male Tabaxi Monk 3
Medium (6'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)18 (+4) 13 (+1)17 (+3)
Skills Arcana +6, Religion +6
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Coral (70 gp).


Social Check DCs


Nora Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is dressed in an above average manner. She has a penchant for wearing a ring with an oversized topaz on her left hand. With bright white hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She feeds upon the attention of others.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Artistic. Flaws: Greedy. Bonds: Attractive, Rich, Job. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nora Silverstone, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 130 gp.


Social Check DCs


Rrath Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. His white hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Mercenary business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Mercenary. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Ideals: Disciplined, Extrovert. Flaws: Disease. Bonds: Attractive, Job. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Rrath Wesley, Male Half-Orc Rogue 1
Medium (5'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 17 (+3)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 160 gp.


Social Check DCs

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