Katherine Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'7". She typically wears violet cloth garments or leather armor, and her gloved hand is found clutching a bastard sword. Her golden hair is kept up in a ponytail inside a deerstalker hat. Her eyes are hazel and catlike.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, Katherine studied abroad. Katherine abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A deep hatred of gnolls; and she wants to meet her childhood hero
Ideals: Philantrophist, Joker, Gifted. Bonds: Adventurer, Enemies. Occupation: Baker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Saphara Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing the road beaten gear of a warrior. She sports a flattop crest cut. Her red eyes peer out from beneath her deerstalker green hat.
Personality: She is very quiet and rarely speaks above a whisper. She is frequently practicing swordplay.
History: Saphara was raised in a hard working conservative environment. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She ran away from her former home and has been making her living as a Shepherd for the past few years.
Motivation: To be a Locksmith again; and she'd like to take her coworkers down a peg
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Military, Job, Rich. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Jasper (30 gp). Golden pearl (100 gp).
Juliana Huxley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears just a brown suit. Her chestnut hair is heavily combed to the left. Her ears are large.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She pushes her goals aggressively. She is also a coward if confronted.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Juliana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted necromantic powers by her dying sister.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Nature. Occupation: Scribe
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. Peridot (50 gp). 1 Banded mail.
Tricking Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman wears baggy brown pantaloons and a black scarf. Her clothes are grease stained in places. She has wavy orange fur. She has a dull look in her yellow eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the east to a Fortune-teller, Tricking learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends.
Ideals: Optimist. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 5000 cp.
Tûmûg Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a white costume with the symbols of luck on his torso and is in decent physical shape. He has shaved his head bald. His hazel eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Tûmûg lived on a farm with his mother, near the main road leading to a nearby town. In his 10th year, his parents were killed by a illithids raid, leaving Tûmûg alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.
Motivation: A deep hatred of illithids; and he would like to get married and retire
Ideals: Joker. Flaws: Impulsive. Bonds: Family, Enemies, Has a crush. Occupation: Assassin
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
