Tomph Colby, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a well pressed and immaculate suit (or dress), and a wedding ring on her left hand. She has done her best to style her red hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Some 9 years later her spouse died after the birth of her son. Heartbroken, Tomph never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Regain custody of her son; and marry her sister to traveling adventurers
Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: In love, Family. Occupation: Bookbinder
Voice: Booming voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Masterwork Common Ranged Weapon.
Naivara Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she prefers to wear yellow clothing when she does not wear armor. Her black hair is long and unkept. Her hazel eyes peer out from beneath her broad yellow hat.
Personality: Calm and collected, she is a well trained Spy. She has a habit of throwing herself into exceedingly dangerous situations.
History: Sold as a small child to a brothel owner, Naivara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 14th year, her parents were killed by a gnolls raid, leaving Naivara alone in the world. After a stint in an orphanage, she was adopted. She has set out to sabotage the competition.
Motivation: To prove her worth to the world; and sabotage a competitor
Flaws: Ugly, Impulsive. Bonds: Job, Mentor, Enemies. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 3 Smokesticks.
Ernest Wharton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear brown pants and tee shirts. He wears his black hair up. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Addict, Antagonistic, Mundane. Bonds: Poor, Military. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 130 gp. A pair of silk slippers encrusted with tiny pearls. (50 gp).
Herleva Dumph, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and is dressed in earthy colors with a yellow and blue handkerchief worn on her right side. Her skin is also unnaturally pale. She has no hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: This woman loves singing and to teach people singing more than just about anything. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Herleva was born the youngest of three triplets. Herleva was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Herleva decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Many dire rats want her driven away; and she feels that her past leaves her morally obligated to help
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Criminal record, Enemies. Occupation: Doctor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
Possessions: 30 gp.
Scrag Perry, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A powerful brothel owner made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Scrag fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Insane, PTSD. Bonds: Mentor. Occupation: Carter
Voice: Breathy voice
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 380 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
