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NPC Generator

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Advanced [show]


Bardryn Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. Her skin is fair and her fingers are delicate and long. Her silver hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is happy with her job as a Shipwright. She turns her eye from what people do, preferring to live and let live. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: The child of a Junk Dealer, who enjoyed hunting, Bardryn was taken on many hunting expeditions. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Bardryn Steelfist, Female Dwarf Cleric 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)16 (+3) 13 (+1)10 (+0)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3000 cp.


Social Check DCs


Nedda Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her golden hair is lengthy. Her amber eyes dart from person to person.

Personality: Always inclined to offer people food she seems plenty friendly. She also has developed a complete distrust of the Ruler profession.

History: She was born the only child of a wealthy merchant. She dropped out of school before completing her studies. She became a Herbalist soon after.

Motivation: She is unsatisfied with her job.

Ideals: Athletic, Philantrophist, Entrepeneur, Logical. Bonds: Rich, Job. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Nedda Honeypot, Female Halfling Rogue 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Emerald Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His beige fur, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Insane, Forgetful. Bonds: Military. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Emerald Of Wine, Male Tabaxi Cleric 2
Medium (5'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 310 gp.


Social Check DCs


Blossom Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears bulky white painted plate armor. Sporting a auburn mohawk this woman's hair draws a lot of attention. She wears an eyepatch.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She uses divination through singing.

History: She was always a brilliant, if unscrupulous mind. Her divine abilities were realized during a raid on her village. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she wants revenge against giants

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Blossom Wildheart, Female Halfling Fighter 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. Tourmaline (90 gp).


Social Check DCs


Gomory Churchill, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing a long, grey cloak. He has silver hair. He has a dull look in his amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich northern family. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Nature, Family. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Churchill, Male Human Druid 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp.


Social Check DCs

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