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Anselm Graeme, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He sports a flattop hair cut. His amber eyes dart from person to person.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: Born in the east to a Crown-heir, Anselm learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To protect his home; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Bonds: Job, Enemies, Guardian. Occupation: Crown-heir

Voice: Thin and wheezing

Attributes [hide]

Anselm Graeme, Male Human Bard 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)13 (+1) 17 (+3)10 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 700 sp.


Social Check DCs


Alexandre Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He wears his hair in dreadlocks. His eyes are a pleasant hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A true patriot, Alexandre would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Carpenter business at a young age. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He inherited the family business which he has now maintained for 9 years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business

Ideals: Disciplined. Flaws: Racist. Bonds: Military, Job, Debt. Occupation: Carpenter

Voice: Russian accent

Attributes [hide]

Alexandre Gentry, Male Half-Elf Paladin 1
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)16 (+3) 14 (+2)16 (+3)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Ignan, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 gp.


Social Check DCs


Flame On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Mason. He wears a feathered hat to cover his moderate length black fur. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Flame was born with his mother's beautiful face. Through the years after Flame was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Flame's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He feels that his past leaves him morally obligated to help; and he has passion for adventuring and risk

Flaws: Shy, Antagonistic. Bonds: Adventurer, Attractive, Criminal record. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Flame On the Water, Male Tabaxi Warlock 1
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)17 (+3) 12 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: Chalcedony (70 gp).


Social Check DCs


Zephan Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, black cloak. He has wavy white hair. His eyes are likewise red.

Personality: Zephan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast forest. Zephan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and wants to work out more often

Ideals: Athletic, Artistic, Philantrophist. Bonds: Religious, Nature, In love. Occupation: Body Guard

Voice: Aggressive tone

Attributes [hide]

Zephan Turmoil, Male Tiefling Bard 1
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)18 (+4) 13 (+1)11 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Orc, Druidic, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 120 gp.


Social Check DCs


Dain Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a grey tunic with violet highlights, and long brown pants that bunch up around his shoes. He has dyed his greying black hair a little too much giving a sharp black color. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Weaver business at a young age. Dain abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Weaver for hire.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Dain Trueblood, Male Dwarf Adept 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)9 (-1) 14 (+2)10 (+0)
Skills Arcana +1, Athletics +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp.


Social Check DCs

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