Thodris Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and lanky with angular features, she is an attractive figure. She wears tight fitting clothing which further accentuates her frame. Her moppish golden hair is in a traditional bowl cut. She has gray eyes and a brown hat with a grey feather.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the north to a Fortune-teller, Thodris learned a great deal about her father's area of expertise. Thodris was born on a far northern desert where she grew up under the tutelage of her father, an expert Fortune-teller. She has achieved small success as a Fortune-teller.
Motivation: To pay off her debts; and wants to open a new tavern
Ideals: Optimist. Bonds: Attractive, Family, Job, Immigrant, Debt. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp.
Rosalind Anderton, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a dagger, but if one is not available she will default to her greatsword. Her hair is greying and her face has many wrinkles. Her green eyes lackadaisically let the world flow into them.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She plays an instrument quite well.
History: Rosalind lived on a farm with her mother, near the main road leading to a nearby town. She has had some formal dancing training, and achieved minor success. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants to work out more often; and to find somewhere to settle down
Ideals: Athletic, Artistic. Flaws: Mundane. Bonds: Family. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Kali Destiny, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy dark red stubble. She wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She has a hunchback. Her hair is greying and her face has many wrinkles. Her silver eyes dart from person to person.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She always tries to repair and not replace. It was this mentality that drove her into the Mortician business.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She used her abilities to travel the world and help people.
Motivation: She has comitted a past crime that haunts her to this day; and she is content
Ideals: Philantrophist, Persistence, Gifted. Flaws: Ugly, Antagonistic. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. Brown-green garnet (160 gp).
Antinua Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is portly but not overly obese. Her long blonde hair reaches down to her waist. She wears a mask on her face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Antinua was raised in a hard working conservative environment. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has drifted from career to career and currently works as a Banker.
Motivation: A deep hatred of drow; and someone believes her a fraud
Ideals: Entrepeneur, Fighting. Bonds: Enemies, Job, Rich. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Silvo Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket. He has chestnut hair. His gray unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.
History: He was born the only child of a wealthy merchant. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he is terrified, and will act out of fear
Ideals: Philantrophist, Entrepeneur. Flaws: Disease, Insomniac, Fearful. Bonds: Religious. Occupation: Knight
Voice: Slurs words
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!
