Gillyd Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She sports grey clothing, slightly heavier than average wear. She carries with her a set of longbows, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She has slicked back white hair. She is very pretty but has cold, dead eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is an amazing painter.
History: She was born into a rich family. Her parents enrolled her in a Adept school at a young age so that she could practice her arcane talents. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is greedy
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Giant, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Freshwater pearl (6 gp).
Sun Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He is well dressed, but even with his fine clothing he looks run-down. He has styled his brown fur well, parting it to the left. He has green eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sun was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to raise his children well
Ideals: Logical. Flaws: Shy. Bonds: Family, Criminal record, Debt. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1100 sp. 1 Silk rope.
Rolf Chatham, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is well dressed, but even with his fine clothing he looks run-down, and is pretty ugly. His blonde hair is cut short. His eyes, though not visible through his cowl, are blue.
Personality: Always inclined to offer people food he seems plenty friendly. He also has developed a complete distrust of the Spy profession.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the west, certain he would find work there.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Religious, Immigrant. Occupation: Bather
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp. Pink pearl (130 gp).
Trail Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears many layers of old clothing at all times. She has dyed her greying red fur a little too much giving a sharp red color. Her ears are large.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. Her job bores her to no end. She has decided to make it more interesting.
History: She was born the only child of a wealthy merchant. Trail abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor, Adventurer, Criminal record. Occupation: Server
Voice: Squeaky
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 200 gp. Silver chalice with lapis lazuli gems (90 gp).
Markosian Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her feathered hat is riddled with cuts and holes. Her eyes are silver and she is always smoking a pipe.
Personality: She is irascible and easily irritated. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born on a small isolated farm. Through the years after Markosian was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Markosian's father didn't care for her much, and the feeling was mutual. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the west.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 390 gp.
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