Trail Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel tunic with tan highlights, and long brown pants that bunch up around her shoes. She carries with her a set of warhammers on her belt, each one with a sapphire on the hilt. She wears her yellow fur up. Her yellow eyes dart from person to person to random spaces in the air.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She misses her home and complains about the freezing weather, even in summer.
History: Trail was born the youngest of three triplets. She found a children's book about a Tabaxi Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She moves from town to town, unable to find a place to settle.
Motivation: She's looking for her big break.
Ideals: Fighting. Flaws: Cynical. Bonds: Immigrant, Family, Adventurer. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Gilkass Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who is well dressed, but even with her fine clothing she looks run-down, she is not a threatening figure. She keeps her gold crest in a flapper bob. Her red unseeing eyes seem to look past you.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is lazy and tries to find solutions quickly.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was a mechanic, and taught her how to fix just about anything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has decided she is irredeemable; and to be a scribe again
Ideals: Gifted, Persistence. Flaws: Disease, Shy, Lazy. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 5000 cp. Brass mug with jade inlays (300 gp).
Uadjit Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'3" and wears very tight pants and wife beaters, though occasionally she sports a green coat. Her right hand appears badly burned and disfigured. Her crest is red and very short. Her fair skin shows little sign of her aristocratic breeding.
Personality: Uadjit speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also has developed a complete distrust of the Stylist profession.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She became a Assassin soon after.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Bonds: Attractive, Job, Religious. Occupation: Assassin
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Zedaar Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man is generally well dressed albeit a few years behind the times. His black crest is thinning but still full. His skin is flawless and his red eyes scan people very quickly.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.
History: He was born at the edge of vast desert. Through the years after Zedaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Zedaar's father didn't care for him much, and the feeling was mutual. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Ploughman
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Halimath Eathalena, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His long golden hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Overbrimming with self-confidence, Halimath isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is harsh and unforgiving.
History: Halimath was born in the south. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Bowyer. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He'd like to take his coworkers down a peg; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Persistence. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Bowyer
Voice: Irish accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 160 gp.
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