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NPC Generator

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Advanced [show]


Drogo Abram, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. His red hair is heavily combed to the right. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a very good compulsive liar and kleptomaniac.

History: Sold as a small child to a necromancer, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he has a rivalry with the church that dominates his actions

Flaws: Ugly. Bonds: Nature, Criminal record, Mentor, Religious. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Drogo Abram, Male Human Rogue 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 15 (+2)17 (+3)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Imsh Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. His moppish brown hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.

History: Imsh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a hunter again

Ideals: Fighting, Disciplined, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Imsh Marley, Male Half-Orc Commoner 2
Medium (5'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 17 (+3)8 (-1)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Terran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5

Possessions: 320 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Alexandre Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Alexandre Gracey, Male Half-Elf Monk 2
Medium (5'11") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 11 (+0)17 (+3)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 700 sp. 1 Half-Plate.


Social Check DCs


Kathra Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'10", this woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her scimitar. She sports a flattop hair cut. Her amber eyes lackadaisically let the world flow into them.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was an apprentice working in her father's forge. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is a bit of a kleptomaniac.

Flaws: Disease. Bonds: Job, Criminal record, Rich. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Kathra Foamtankard, Female Dwarf Expert 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 14 (+2)6 (-2)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp. Amber (70 gp).


Social Check DCs


Fax Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is greying and his face has many wrinkles. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great joy in being the best Body Guard in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Fax has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job. Occupation: Body Guard

Voice: Ums and uhs a lot

Attributes [hide]

Fax Wivvyrholdalphiax, Male Dragonborn Sorcerer 2
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Athletics +3, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1300 sp.


Social Check DCs

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