Norkruuth Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is dressed in a clean green cloak covering his clean studded leather. He wears a broad hat to hide his balding. His eyes are a pleasant gold.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has never given up on his singing dream.
Motivation: He has money and likes to spend it; and wants a kiss
Ideals: Artistic, Gifted. Flaws: Ugly, Disease, Shy. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3 Acid flasks.
Zepar Victory, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered white stockings. His brown hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He works hard and plays hard.
History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: Find a way to reverse the transformation of his brother; and he's looking for his big break
Ideals: Impeccable. Flaws: Hedonist. Bonds: Nature, Adventurer, Family. Occupation: Detective
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
Oda Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a blue vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her long auburn hair is drawn into a two foot long braid. She wears a mask on her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with her god.
History: She was born into a rich family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She doesn't get along with people that don't share her tastes; and a rival would like her out of the picture
Ideals: Optimist, Impeccable. Bonds: Religious, Rich, Criminal record. Occupation: Architect
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp.
Oriff Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large grey jacket. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.
Personality: She likes to make people angry or surprised. She is lazy and tries to find solutions quickly.
History: Oriff was raised in a hard working conservative environment. Through the years after Oriff was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Oriff's father didn't care for her much, and the feeling was mutual. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and she wants nothing more than to rejoin the army
Flaws: Antagonistic, Lazy. Bonds: Job, Adventurer, Military. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 220 gp.
Skirt Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. Her orange fur, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To find somewhere to settle down; and to end her boredom
Ideals: Persistence. Flaws: Insane, Secretive, Mundane. Bonds: Attractive. Occupation: Bricklayer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp.
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