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Kyle Astley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He wears a deerstalker hat to cover his moderate length black hair. His violet eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Rich, Religious. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Kyle Astley, Male Human Cleric 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 800 sp. Zircon (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Elaim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He wears a grey cloak and cross-gartered green stockings, and his gloved hand is found clutching a whip. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He can't help but pocket interesting objects he comes across

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Elaim took refuge in the ruined castle and found the beat up whip and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption.

Flaws: Insane, Antagonistic. Bonds: Criminal record, Mentor, Nature. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Elaim Graybeard, Male Dwarf Adept 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)14 (+2) 17 (+3)11 (+0)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 5000 cp.


Social Check DCs


Thamuz Violence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bristling with hidden weapons, mostly sickles and hand crossbows. His dark red hair is singed and shortened. He wears large thick round spectacles.

Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Armorer, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thamuz grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thamuz. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Server

Voice: Aggressive tone

Attributes [hide]

Thamuz Violence, Male Tiefling Paladin 3
Medium (6'2") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)18 (+4) 16 (+3)11 (+0)
Skills Athletics +3, History +6
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kadana Gygazzylyshrift, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them, and carries greatswords. Her crest is red and very short. She has gleaming, smiling red eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Doctor work with an outfit from a few towns over. Doctor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Doctor job and began her own company from there.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic, Secretive. Bonds: Job. Occupation: Doctor

Voice: Uses sign language

Attributes [hide]

Kadana Gygazzylyshrift, Female Dragonborn Rogue 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)16 (+3) 9 (-1)15 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Druidic, Giant, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Andry High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears a fancy white dress. She has a slight overbite and is overall scrawny. Her chestnut hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Andry was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. She has achieved small success as a Sellsword.

Motivation: She is wracked by social anxiety; and she'd like to take her coworkers down a peg

Ideals: Joker, Athletic. Flaws: Depressed, Fearful. Bonds: Attractive, Job. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Andry High-hill, Female Halfling Warlock 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)13 (+1) 17 (+3)17 (+3)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 500 sp. Deep green spinel (130 gp).


Social Check DCs

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