Thodris Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. Her white hair is lengthy and is close to two feet long. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Thodris was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She made a point of taking high paying jobs and getting most of it up front. She struck the Armorer job and began her own company from there.
Motivation: She is unsatisfied with her job.
Ideals: Joker. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Armorer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Aquan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. Peridot (20 gp).
Názkûga Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes peer out from beneath his Stetson black hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and to clean up the streets
Ideals: Athletic, Persistence. Bonds: Rich, Guardian, Military. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Thieves’ tools.
Skirt Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her gray fur down. She has several tiny jet earrings on each ear.
Personality: She never swears and excessively uses polite adverbs when speaking. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born into a rich family. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Being a Architect kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Rich, Criminal record, Attractive. Occupation: Architect
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 100 pp. Pink pearl (100 gp). Peridot (40 gp). Blue quartz (13 gp).
Manea Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is white and very short. She has several tiny amethyst earrings on each ear.
Personality: She is fixated on the number 55. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: The child of southern immigrants she idolized her father. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she has money and likes to spend it
Ideals: Athletic. Flaws: Insane. Bonds: Rich, Adventurer, Immigrant. Occupation: Actor
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Celestial, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 15000 cp.
Werydd Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a lot of dark rich colors, with gold accents, and a wedding ring on her left hand. Her white hair is styled in orderly dreadlocks. Her fierce amber eyes like to dwell on things.
Personality: She is fixated on the number 4. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She pushes her goals aggressively. She is also a coward if confronted.
History: Werydd lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Doctor they were divorced and she won custody of their daughter. She worked as a Junk Dealer, and she later adopted a second daughter.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by her family; and wishes to resurrect an old love
Flaws: Insane, Fearful. Bonds: Attractive, In love, Family. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 60 pp.
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Their contribution stands as a beacon of hope for all adventurers!
