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Advanced [show]


Dagger Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing, and is pretty ugly. His white fur is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many brigands want him driven away; and a deep hatred of brigands

Ideals: Logical. Flaws: Ugly, Fearful, Insane. Bonds: Enemies. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Dagger Shoe, Male Tabaxi Wizard 4
Medium (6'8") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs


Tanglar Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears an entirely black suit with blue socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His blue eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has achieved small success as a Jeweler.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Selfish, Mundane. Bonds: Nature, Job. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Tanglar Bristol, Male Half-Orc Commoner 2
Medium (6'5") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 16 (+3)11 (+0) 18 (+4)8 (-1)
Skills Investigation +2, Survival +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 230 gp. Silver pearl (120 gp). Hematite (7 gp).


Social Check DCs


Oloric Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a clover on it. His long brown hair reaches down to his waist. His green eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Oloric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Oloric's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Gifted, Artistic. Flaws: Antagonistic. Bonds: Rich. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Oloric Ungart, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills Persuasion +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Sylvan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: White pearl (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Mreksh Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he very much looks the part of a Actor. His white crest is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.

History: Mreksh was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business.

Ideals: Pacifist. Flaws: Shy. Bonds: Job, Attractive. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Mreksh Beryntolthropal, Male Dragonborn Expert 3
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1400 sp.


Social Check DCs


Warryn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His black hair is smooth and relatively long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a logical person and will generally grow upset if things defy logic and science.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Warryn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: To share knowledge with the world; and his religion dominates his actions

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Religious, Enemies. Occupation: Mason

Voice: German accent

Attributes [hide]

Warryn Folkor, Male Gnome Monk 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills Athletics +0, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +5

Possessions: 2000 sp. 1 Masterwork Light steel shield.


Social Check DCs

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