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NPC Generator

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Advanced [show]


Agnes Mitchell, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She sports brown clothing, slightly heavier than average wear. She has a very tight haircut. Her half smiles and gray eyes are beguiling and draw you in.

Personality: Agnes is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Agnes was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her son; and to unite with her brother

Ideals: Extrovert. Flaws: Forgetful. Bonds: Immigrant, Attractive, Family. Occupation: Dilettante

Voice: Russian accent

Attributes [hide]

Agnes Mitchell, Female Human Monk 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 18 (+4)12 (+1)
Skills Medicine +6, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 800 sp. Sardonyx (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Rurik Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is short and auburn. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He found a children's book about a Dwarf Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rurik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and to share knowledge with the world

Ideals: Fighting, Logical, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Rurik Daraln, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 330 gp. Silver pearl (140 gp).


Social Check DCs


Morg Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears bulky white painted plate armor. His silver hair is singed and shortened. His eyes are a pleasant gray.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. Morg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morg decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has built up a small fortune and can afford his own way.

Motivation: Wants to raise his children well.

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Rich, Criminal record. Occupation: Sellsword

Voice: Switch between two voices

Attributes [hide]

Morg Sydney, Male Half-Orc Rogue 2
Medium (6'6") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 390 gp.


Social Check DCs


Silaqui Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: This dark-skinned female wears bulky tan painted plate armor. She is tall, broad shouldered and powerfully built. Her hair is golden and curly. She has a tattooed face.

Personality: Silaqui speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born in a small village she learned the ways of the warrior from her mother. At a young age her mother died while driving off some dire rats. Her father being the stubborn sort decided to stay and helped train her in rapier use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silaqui fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Map Maker again; and a deep hatred of dire rats

Ideals: Impeccable, Fighting. Bonds: Attractive, Enemies, Job. Occupation: Shipwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Silaqui Ilphelkiir, Female Elf Bard 1
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Dalaba Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a simple burlap shirt and baggy pants. She conceals her quarterstaff with her veritable burlap sack of a shirt. Her chestnut hair is greasy and uncared for. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Dalaba will drive conversation. She misses her home and complains about the freezing weather, even in summer.

History: Born to a Barber, her father struggled to pay the bills. Her homeland was ravaged by war and she spent much of her life rebuilding it. She moves from town to town, unable to find a place to settle.

Motivation: Many goblins want her driven away.

Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Immigrant, Poor. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Dalaba Dunben, Female Gnome Cleric 1
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp.


Social Check DCs

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