Symma Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She wears her auburn hair up in a very large beehive style do. Her brown eyes dart from person to person.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Born in a small village she learned the ways of the warrior from her father. She worked as a nervous Bowyer and found it very stressful. She now owns her own business.
Motivation: She feels the way she acts is they only way to get by in the world; and wants a kiss
Ideals: Impeccable, Artistic, Fighting. Bonds: Job, Has a crush. Occupation: Bowyer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Urshar Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She has a large brown mantle and cape that has been intricately interwoven into her white robe. She has wavy black hair. Her eyes are hazel and catlike.
Personality: She loves telling others what to do and how they should feel about things. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Urshar took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She used her abilities to trick people and travel the world for free.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Opinionated. Flaws: Disease. Bonds: Criminal record, Nature, Adventurer. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Sylvan, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1900 sp. 1 Half-Plate.
Shadow Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy gray fur. He wears a pastel shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has a hunchback. His gray fur is lengthy. His eyes, though not visible through his cowl, are amber.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has recently gotten a pet goose that steals things from people.
Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Ruler
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2300 sp. 1 Banded mail. 1 Banded mail. 1 Breastplate.
Greethen Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze, and sports empty pouches on his belt. His crest is cut close to his head. His gold eyes have a joyful gleam in them most of the time.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Greethen hails from a village terrorized by illithids. After coming to the age of reason, Greethen took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Ideals: Gifted. Bonds: Rich, Attractive, Family, Enemies. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
Havilar Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'1", this woman wears a fine chain shirt which she covers with black colored cloaks and clothing. Her rusty crest is long and unkept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is frequently practicing swordplay.
History: She was born in the east, but her parents moved at a very young age to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Havilar's homeland. Havilar decided to take the middle way and become a bodyguard. After a long history of fighting, Havilar and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp. Deep green spinel (110 gp). 1 Masterwork Light steel shield.
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