Seere Fealty, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. Her hair is short and red. Her gold eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Seere isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She takes great joy in being the best Jeweler in town.
History: From birth she was tutored by a cruel and relentless mentor. Her childhood dream was to be a Baker, but she was a colossal failure. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Impeccable. Bonds: Poor, Job, Mentor, Has a crush, Adventurer. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 30 pp. 1 Alchemist’s fire.
Gurdis Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She sports grey clothing, slightly heavier than average wear. She has wavy blonde hair. She has brown eyes and a grey hat with a tan feather.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She feels the way she acts is they only way to get by in the world; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Impeccable. Flaws: Antagonistic, Ugly. Bonds: Enemies, Adventurer. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 350 gp. Pink pearl (50 gp). Red garnet (50 gp).
Heward Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He usually wears his yellow robe and has his sai always slung over his shoulder. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Selfish, Shy, Disease. Bonds: Nature. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp. 1 Silver holy symbol.
Frederick Heiser, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a faded coat and loose pants complete with wide-brimmed hat. Beneath his clothing is a huge mess of scar tissue. His white hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Frederick reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Insane. Bonds: Slave, Family, Adventurer, Military. Occupation: Apothecary
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3 Acid flasks.
Tawna Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. With wild silver hair. She has gray eyes and a white hat with a black feather.
Personality: Eccentric and domineering, Tawna will drive conversation. She is able to make almost anything out of random pieces of junk.
History: When she was but 6 years old her parents immigrated from the south. Her parents enrolled her in a Warrior school at a young age so that she could practice her druidic talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tawna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 80 gp.
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