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Murgen Wallace, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman wears a black coat over a red low-cut shirt, and a wide-brimmed hat upon her head. Her clothes are grease stained in places. Her silver hair has been sun bleached extensively. Her amber eyes are passionate and lively.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the north was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Military. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Murgen Wallace, Female Half-Orc Ranger 2
Medium (6'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1100 sp. 1 Good lock.


Social Check DCs


Beast Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His cinnamon fur, when down, is lengthy. He has copper eyes and a brown hat with a tan feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Beast was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Beast and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Beast discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Beast fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero.

Flaws: Disease. Bonds: Immigrant, Adventurer, Poor. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Beast Shoe, Male Tabaxi Barbarian 1
Medium (5'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp. Star rose quartz (30 gp).


Social Check DCs


Murook Windsor, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She is muscular with a powerful set of arms. She wears a broad hat to cover her moderate length silver hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not believe in violence as a means to an end. She is a dedicated Carter but believes her peers are too gung-ho.

History: Murook lived on a farm with her father, near the main road leading to a nearby town. Through the years after Murook was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Murook's father didn't care for her much, and the feeling was mutual. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and to unite with her brother

Ideals: Joker, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Murook Windsor, Female Half-Orc Bard 2
Medium (4'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 8 (-1)10 (+0)
Skills Animal Handling +1, Stealth +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. 1 Chain shirt.


Social Check DCs


Claira Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is generally shirtless and showing off her tattooed chest. Her red hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is fixated on the number 39. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the west to a Seamstress, Claira learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was granted divine powers by her dying brother.

Motivation: Wants to open a new tavern; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Insane. Bonds: Religious, Job, Military. Occupation: Seamstress

Voice: Speaks with squeezed throat

Attributes [hide]

Claira Xistsrith, Female Half-Elf Rogue 1
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 8 (-1)9 (-1)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Giant, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Eida Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing colorful clothing, dressed as a Courier. She has slicked back black hair. She has amber eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Eida was raised in a hard working conservative environment. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She ran away from her former home and has been making her living as a Courier for the past few years.

Motivation: She has comitted a past crime that haunts her to this day; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur. Flaws: Sensitive, Fearful. Bonds: Job, Criminal record. Occupation: Courier

Voice: Ums and uhs a lot

Attributes [hide]

Eida Greenbottle, Female Halfling Aristocrat 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp. Brass mug with jade inlays (300 gp).


Social Check DCs

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