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Advanced [show]


River Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'3", this woman very much looks the part of a Stableman. She wears her yellow fur up. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has a massive crush on the younger sibling of the Stableman who has hired her part-time. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: River was born with her father's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Stableman job and began her own company from there.

Motivation: To be a Adventurer again.

Bonds: Job, Attractive, Has a crush, Religious, Rich. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

River Plume, Female Tabaxi Wizard 3
Medium (6'3") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Keyleth Floshem, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan collared shirt and brown skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her skin is fair and her fingers are delicate and long. She wears a colorful flower in her silver hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: A deeply religious woman she believes everything happens for a reason. She pushes her goals aggressively. She is also a coward if confronted.

History: Gifted from a young age, Keyleth studied abroad. After coming to the age of reason, Keyleth took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She feels threatened by others; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Attractive, Religious. Occupation: Unemployed

Voice: Spanish accent

Attributes [hide]

Keyleth Floshem, Female Elf Ranger 1
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)13 (+1) 13 (+1)12 (+1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 gp.


Social Check DCs


Portia High-hill, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. She is muscular with a powerful set of arms. Her hair is chestnut, silky, and of moderate length. She wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born to a pair of adventurers, Portia grew up listening to her mother's many stories. She was taken as a slave by a traveling circus and forced to perform She hasn't been sleeping well lately.

Motivation: Meet up once more with her childhood friend; and she is greedy

Flaws: Insomniac. Bonds: Attractive, Rich, Adventurer, Slave. Occupation: Slave Trader

Voice: Relaxed voice

Attributes [hide]

Portia High-hill, Female Halfling Ranger 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp. Amethyst (140 gp).


Social Check DCs


Diesa Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'11" southern woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her black hair is slicked back into a classic pompadour. Her violet unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a small toy that she constantly fidgets with.

History: Sold as a small child to a wizard, Diesa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Gifted. Flaws: Disease, Addict. Bonds: Mentor, Adventurer. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Diesa Torevir, Female Dwarf Paladin 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 12 (+1)6 (-2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp.


Social Check DCs


Gimble Pingun, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears blue painted combat armor at almost all times. His hair is long and silver with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content.

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Slave. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Gimble Pingun, Male Gnome Barbarian 3
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 37 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)16 (+3) 12 (+1)15 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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