Astar Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a large green jacket. His white hair has been sun bleached extensively. He has gleaming, smiling gold eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Astar hails from a village terrorized by orcs. Astar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined. Bonds: Adventurer, Enemies, Nature, Religious. Occupation: Performer
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 sp.
Antinua Horineth, Female Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a worn and beaten armor. Her skin is also unnaturally pale. Her long black hair reaches down to her waist. Her gray eyes dart from person to person.
Personality: Antinua hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born several months after her father was called into army service. She has had some formal writing training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world.
Ideals: Artistic, Fighting. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Slave Trader
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Mella Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case. Her white hair is cut short with large spiked bangs in the front. Her hazel eyes peer out from beneath her wide-brimmed violet hat.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Mella has worked very hard to control her curse. During her travels, Mella and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mella discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Mella fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To share knowledge with the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Logical. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Banded mail.
Veloptima Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is muscular with a powerful set of arms. She has moderate length blonde hair. Her gray eyes dart from person to person.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is obsessed with a lost civilization.
History: She is the product a well kept family trust fund and as such has never really known need. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Money/treasure.
Bonds: Job, Adventurer, Rich, Family. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Anne Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears red cloth garments or leather armor. Her tied-back hair is brown. Her violet eyes dart from person to person.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She wants to meet her childhood hero.
Flaws: Sensitive. Bonds: Immigrant, Has a crush, Adventurer, Rich. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 700 sp. Azurite (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
