Pígug Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing colorful clothing, dressed as a Map Maker. His golden hair is matted, messy, and big. This violet eyed easterner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Impulsive, Disease. Bonds: In love, Family. Occupation: Map Maker
Voice: Scottish accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 50 gp.
Morgran Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a brown costume with the symbols of the sun god on his torso. His chestnut hair is long and unkept. He is baby faced.
Personality: Calm and collected, he is a well trained Detective. He invites people to come help in his community garden.
History: Born to a Engraver, his father struggled to pay the bills. His family was turned out during the war. He and his family wandered west to less war torn lands. He inherited the family business which he has now maintained for 14 years.
Motivation: To be a Engraver again; and expand his business
Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Job, Poor. Occupation: Detective
Voice: Breathy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 700 sp. Carnelian (20 gp).
Nelkin Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Detective profession.
History: Nelkin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Nelkin was born on a far eastern island where he grew up under the tutelage of his father, an expert Carter. He left for the east, certain he would find work there.
Motivation: To be a Detective again.
Ideals: Joker. Bonds: Immigrant, Job, Poor. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. A silver and pearl hairclip (40 gp). 1 Masterwork Common Melee.
Jebeddo Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light tan in addition to tight pants. His top hat is riddled with cuts and holes. His gray unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Barkeep, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His religion dominates his actions; and sabotage a competitor
Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Religious. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 19 (+4) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 pp. 1 Masterwork Common Ranged Weapon.
Beloril Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is long and unkept. His eyes are blue and catlike.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He never wears the same outfit twice, unless he absolutely has to.
History: Beloril hails from a village terrorized by gnolls. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge.
Ideals: Athletic, Optimist, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Server
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
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