Duergath Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in grey turtlenecks beneath a tan coat with black slacks. He keeps his red hair in a flapper bob. His skin is flawless and his blue eyes scan people very quickly.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Duergath enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Flaws: Insomniac, Hedonist. Bonds: Poor, Attractive, Immigrant. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 230 gp. Jasper (40 gp). Chrysoprase (40 gp). White pearl (50 gp). 1 Hourglass.
Baern Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his golden hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.
History: Baern lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Baern was left his father's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Flaws: Shy. Bonds: Attractive, Adventurer, Family, Military. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +6
Possessions: 180 gp. 1 Masterwork Common Melee.
Alice Tinley, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'8". She likes to wear darkened spectacles and heavy clothing, no matter the weather, and her gloved hand is found clutching a trident. She wears a colorful flower in her auburn hair. Her violet eyes dart from person to person.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She never wears the same outfit twice, unless she absolutely has to.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Body Guard they were divorced and she won custody of their son. She worked as a Barkeep, and she later adopted a second son.
Motivation: To unite with her brother; and doesn't want to be a barkeep and was forced into it by her family
Ideals: Joker, Artistic. Bonds: Attractive, Religious, Family. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp. Chalcedony (40 gp).
Alex Sharps, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze, and is pretty ugly. His tied-back hair is silver. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Guard
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 40 pp.
Geva Lincoln, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear flannel, and carries tridents. Her blonde hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has a habit of throwing herself into exceedingly dangerous situations.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Carpenter father left her crippled. She now mingles about in high society.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Mercenary
Voice: Dark and ominous
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!