Conrad Copeland, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. His hair, while still mostly black, has prominent grey streaks. He wears a mask on his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.
Motivation: He is not mentally stable, and does not behave rationally; and wants his loneliness to end
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Has a crush, Job. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Right-Handed Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His fur is red and curly. His hazel eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to loving parents in a slum to the east. Right-Handed was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Architect. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Justice. Bonds: Criminal record, Poor, Immigrant. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Giant, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Geoffrey Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is long and brown with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He has several tiny amethyst earrings on each ear.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Butcher job and began his own company from there.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Artistic. Bonds: Rich, Job, Military, Nature. Occupation: Butcher
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Giant, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
Wella Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who is perpetually draped in fineries, but all of this concealed by her earthly robes.. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Wella grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wella. She ran away from her former home and has been making her living as a Sage for the past few years.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job, Criminal record. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Iados Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Cartwright. His white hair is braided into rings. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a pair of adventurers, Iados grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Adventurer, Guardian. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 8 (-1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
