Ralf Brady, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his sickle. His chestnut hair is cut short. His eyes, though not visible through his cowl, are amber.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses divination through singing.
History: When he was but 7 years old his parents immigrated from the north. Ralf was born on a far northern forest where he grew up under the tutelage of his father, an expert Bellfounder. He used his abilities to travel the world and help people.
Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Gimurt Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting brown shirt and pants. His chestnut hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.
History: Born to a Mason, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He got away from his former life and has fallen to alcoholism.
Motivation: Dwarven compassion; and he'd like to take his coworkers down a peg
Flaws: Addict, Racist. Bonds: Immigrant, Job, Poor. Occupation: Butcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp. Tourmaline (50 gp).
Ahinar Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. Her brown hair is drawn into a tight pony tail with a clover scrunchie. Her eyes are amber and she is always smoking a pipe.
Personality: She is happy with her job as a Bookbinder. She turns her eye from what people do, preferring to live and let live. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.
Motivation: Further expansion of business; and she is greedy
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Bookbinder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Ignan, Draconic, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Masterwork studded leather.
Antinua Netyoive, Female Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this southern woman wears a weathered and beat up set of banded mail beneath an oversized blue coat. She has slicked back auburn hair. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Antinua was born with her father's beautiful face. She was an athlete and attended two major summer competitions. She never won. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She feels threatened by others; and wants to work out more often
Ideals: Athletic. Flaws: Secretive, Impulsive. Bonds: Attractive. Occupation: Dilettante
Voice: Low range voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Giant
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Fistula Marley, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is long and golden with streaks of silver, and is pulled back with small white clips. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Flattery will make her almost putty in your hands.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dyer arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To clean up the streets; and she has money and likes to spend it
Flaws: Selfish. Bonds: Attractive, Rich, Nature, Guardian. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 160 gp. Smoky quartz (40 gp). Aquamarine (300 gp). 1 Half-Plate.
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