Emma Weld, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many tan ritualistic tattoos. She wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a very tight haircut. She is baby faced.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She also has developed a complete distrust of the Ploughman profession.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shoemaker arts, while her father instructed her in etiquette, music and courtly manner. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has taken up work as a Shoemaker and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She has money and likes to spend it; and her spouse's relatives view her with great suspicion
Ideals: Persistence. Flaws: PTSD. Bonds: Rich, Job, Family. Occupation: Shoemaker
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. Brown-green garnet (110 gp).
Dariff Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a robe, a symbol of luck around her neck, and a morningstar on her belt, marred by beers. Her brown hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Fighting, Optimist. Flaws: Ugly, Forgetful. Bonds: Religious. Occupation: Actor
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 700 sp. 4 Smokesticks.
Theodoric Coulson, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears a violet vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his violet boots flare out at the collars. His left hand appears badly burned and disfigured. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are hazel.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born on a small isolated farm. Theodoric was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Bonds: Nature, Religious, Job. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Masterwork Common Melee.
Osco Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his right hand. He has wavy blonde hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a slaver, Osco was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's since become an addict/alcoholic.
Motivation: To reunite with his old friends; and a strong sense of loyalty to halfling people
Flaws: Addict, Racist. Bonds: In love, Adventurer, Mentor. Occupation: Actor
Voice: American accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Uzza Grace, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a green costume with the symbols of the four houses of cards on her torso, and is pretty ugly. She wears her silver hair up. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She enjoys reading and quiet.
History: The child of northern immigrants she idolized her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To be a Stableman again.
Ideals: Logical, Fighting. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Stylist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 270 gp. Chrysoberyl (160 gp). Jade (160 gp). 1 Masterwork Common Melee.
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