Lilli Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She typically wears tan cloth garments or leather armor. Her hair, while still mostly red, has prominent grey streaks. She has hazel eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She comes from a rich southern family. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She now mingles about in high society.
Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people
Ideals: Philantrophist. Flaws: Racist. Bonds: Family, Rich. Occupation: Ploughman
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 500 sp.
Pandjed Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black cloak and cross-gartered pastel stockings. He wears a Stetson hat to hide his balding. He has gleaming, smiling gold eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Pandjed grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Fighting, Joker. Bonds: Adventurer, Criminal record. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Beatrice Roscoe, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 4'10". She is wearing the road beaten gear of a warrior, and her gloved hand is found clutching a hammer. Her chestnut hair is greasy and uncared for. Her eyes are blue and she is always smoking a pipe.
Personality: Cocky and sure of herself, she believes she is the best Fletcher born in the past three hundred years. She is able to fit into much smaller and tighter spaces than normal.
History: She is the product a well kept family trust fund and as such has never really known need. At a young age her father died while driving off some orcs. Her mother being the stubborn sort decided to stay and helped train her in hammer use. She has set out to sabotage the competition.
Motivation: She is greedy; and many orcs want her driven away
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
Gildmak High-hill, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a white vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His small hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He uses divination through singing.
History: He was born to loving parents in a slum to the west. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted necromantic powers by his dying sister.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Gifted. Flaws: Ugly, Racist, Depressed. Bonds: Poor. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Elven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Chain shirt.
Trail Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who sports brown clothing, slightly heavier than average wear. She has no fur. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a poor family in the city she treasured whatever gifts she got. Trail was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.
Motivation: Her religion dominates her actions.
Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. Star rose quartz (70 gp). Bloodstone (70 gp). Golden yellow topaz (400 gp).
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