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Advanced [show]


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left arm. She is wearing the road beaten gear of a warrior. She has moderate length orange fur. Her eyes are yellow.

Personality: She is witty, but her monotone delivery comes off as unnerving She feeds upon the attention of others.

History: Great was born the youngest of three triplets. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She has worked as a Mercenary like her father before her.

Motivation: Wants to raise her children well; and regain custody of her son

Ideals: Fighting, Joker. Bonds: Attractive, Family, Job. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Great In the Wind, Female Tabaxi Ranger 1
Medium (5'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 16 (+3)15 (+2) 15 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp.


Social Check DCs


Faral Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is blonde and curly. She wears a mask on her face.

Personality: She likes to make people angry or surprised. When she's not drinking or sleeping the drinks off, she's doing writing.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sage arts, while her mother instructed her in etiquette, music and courtly manner. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better village for her children.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Sage

Voice: Tuts and clicks tongue

Attributes [hide]

Faral Gentry, Female Half-Elf Barbarian 2
Medium (4'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 16 (+3)16 (+3)
Skills Investigation +2, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rivaan Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy black pantaloons and a white scarf. He keeps his long gold crest kept up in a rat tail. His eyes, though not visible through his cowl, are gold.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: He got into the Barkeep business at a young age. In his 14th year, his parents were killed by a giants raid, leaving Rivaan alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Barkeep.

Motivation: Wants to open a new tavern; and he wants revenge against giants

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Enemies. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Rivaan Baharoosh, Male Dragonborn Adept 3
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Paela Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is generally well dressed albeit a few years behind the times. She keeps her red hair in a flapper bob. Her fierce blue eyes like to dwell on things.

Personality: She will rave to anyone who will listen. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She was born in a small forest village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Due to her spouse's obsession with being a Healer they were divorced and she won custody of their son. She worked as a Dilettante, and she later adopted a second son.

Motivation: An old rival family wants her found.

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Family, Nature. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Paela Warmwater, Female Halfling Ranger 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 gp.


Social Check DCs


Sannl Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'2". She wears a grey costume with the symbols of her god on her torso. Her hair is blonde and very short. Her brown eyes are slightly larger than normal.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She dropped out of school to support her sick mother, and resented it. She now owns her own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found

Ideals: Logical, Fighting. Flaws: Disease. Bonds: Job, Family. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Sannl Trueblood, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 13 (+1)9 (-1)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Auran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 250 gp. 1 Masterwork Common Melee.


Social Check DCs

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