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NPC Generator

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Advanced [show]


Dustin Landon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is smooth and relatively long. He has violet eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Dustin and his spouse have recently divorced.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Joker, Logical, Athletic. Flaws: Antagonistic. Bonds: Poor. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Landon, Male Human Warrior 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ahrim Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of the sun god around his neck, and a trident on his belt. His red hair is still thick. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He misses his home and complains about the freezing weather, even in summer.

History: The child of northern immigrants he idolized his father. Through the years after Ahrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ahrim's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Ahrim Anarchy, Male Tiefling Commoner 3
Medium (6'9") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 18 (+4)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Stacee Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears dark leathers with embroidery. With wild auburn hair. Her eyes are likewise green.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born in the west, but her parents moved at a very young age to the south. She was an apprentice working in her father's forge. She's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: She is greedy; and she is unsatisfied with her job

Flaws: Ugly, Depressed. Bonds: Rich, Immigrant, Job. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Stacee Appleblossom, Female Halfling Druid 1
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp.


Social Check DCs


Joser Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this western man wears a red tunic with brown highlights, and long tan pants that bunch up around his shoes. His red hair and beard is wavy and long. His eyes are likewise violet.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Locksmith business at a young age. He worked as a nervous Locksmith and found it very stressful. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Money/treasure; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Job, Family, Rich. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Joser Fatrabbit, Male Halfling Adept 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)10 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp.


Social Check DCs


Nazdûg Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. He wears a feathered hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.

History: Nazdûg was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's attracted to the PC; and wants to work out more often

Ideals: Athletic. Flaws: Selfish, Hedonist. Bonds: Attractive, Poor. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Nazdûg Dumph, Male Half-Orc Sorcerer 2
Medium (5'3") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)8 (-1) 16 (+3)9 (-1)
Skills Investigation +1, Performance +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. 1 Masterwork Heavy steel shield.


Social Check DCs

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