Ida Morris, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and is typically in her Junk Dealer uniform. Her hair, while still mostly golden, has prominent grey streaks. Her eyes are a pleasant brown.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a necromancer, Ida was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has never given up on her writing dream.
Motivation: Expand her business.
Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Job, Mentor. Occupation: Junk Dealer
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: Just what you see.
Crampernap Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears tattered old clothes. His auburn hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his sister's freedom.
Motivation: To find somewhere to settle down; and doesn't want to be a mortician and was forced into it by his family
Ideals: Gifted. Flaws: Ugly, Insomniac, Mundane. Bonds: Family. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp. 1 Masterwork Common Melee.
Flame Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath her clothing is a huge mess of scar tissue. Her black fur is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She misses her home and complains about the freezing weather, even in summer.
History: Born to a poor family in the city she treasured whatever gifts she got. Flame was born on a far southern forest where she grew up under the tutelage of her father, an expert Masseuse. She moves from town to town, unable to find a place to settle.
Motivation: She is currently in port desperately looking for someone to get her out; and to be a server again
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Slave, Immigrant. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Giant, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 70 gp.
Ghaliver Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a golden handlebar mustache and slicked back golden hair. His gray eyes are slightly larger than normal.
Personality: He is mildly Halfling supremacist, though he does not identify as such. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He comes from a rich northern family. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Map Maker.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Racist, Fearful. Bonds: Family, Rich, Job. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp. Bloodstone (50 gp).
Nurkara Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she prefers to wear flannel. She keeps her chestnut hair in a pixie cut. She has brown eyes and a grey hat with a black feather.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is obsessed with finding treasure.
History: Born in the west to a Detective, Nurkara learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. During her travels, Nurkara and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nurkara discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Nurkara fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She loathes her own lifestyle; and to be a healer again
Ideals: Optimist. Flaws: Disease, Depressed. Bonds: Adventurer, Job. Occupation: Detective
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Sylvan, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
