Myev Rowley, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she typically wears black cloth garments or leather armor. She wears her black hair up. Her eyes are likewise green.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in the north. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She left for the north, certain she would find work there.
Motivation: Wants to raise her children well; and half-orc compassion
Ideals: Persistence, Gifted. Flaws: Racist. Bonds: Immigrant. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
William Hadlee, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze. He has done his best to style his red hair to look like a famous performer. He is baby faced.
Personality: He speaks before he thinks and is too direct. He is obsessed with his god.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he is compelled to act according to his religious beliefs
Flaws: Impulsive. Bonds: Rich, Attractive, Religious, Military. Occupation: Unemployed
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Wiggan Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). He wears his silver hair up in a very large beehive style do. This green eyed easterner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Butcher profession.
History: Wiggan lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has worked as a Banker like his mother before him.
Motivation: Further expansion of business.
Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Banker
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 300 sp. 1 Masterwork studded leather.
Saphara Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a green tunic with tan highlights, and long violet pants that bunch up around her shoes. Her rusty crest is lengthy. She wears large thick round spectacles.
Personality: She will rave to anyone who will listen. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's in love; and she is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Ugly, Insane, Disease. Bonds: Adventurer, Has a crush. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 380 gp. 1 Masterwork Common Melee.
Nurkara Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'1". She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blonde hair is braided into rings. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Further she is a bit of a stoner and is frequently out of it.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nurkara took refuge in the old dungeon and found the beat up sickle and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's repulsed by the PC; and she desires power and/or immortality
Flaws: Antagonistic, Addict. Bonds: Nature, Has a crush, Adventurer. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Abyssal, Gnome, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
Possessions: 270 gp. 1 Banded mail.
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