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Advanced [show]


Marastyr Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a grey and brown robe with the hood down. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is silver and very short. Her face is covered beneath a completely black helmet.

Personality: She speaks before she thinks and is too direct. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: Born in a small village she learned the ways of the warrior from her mother. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying sister.

Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people

Ideals: Fighting, Gifted. Flaws: Impulsive, Racist. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Marastyr Orcfoe, Female Dwarf Warlock 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 100 gp.


Social Check DCs


Anne Garfield, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is well dressed, constantly wearing a brown suit, green shirt, and red tie. Her hair is cut close to her head. She is very pretty but has cold, dead eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Anne is combative with any and all who dare try her patience in the slightest.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anne took refuge in the old dungeon and found the beat up glaive and armor she uses now. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the west; and revenge

Ideals: Joker, Justice, Entrepeneur. Bonds: Attractive, Nature. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

Anne Garfield, Female Human Barbarian 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills Perception +1, Performance +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. Solid gold idol (200 gp).


Social Check DCs


Einkil Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. His long blonde hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Sold as a small child to a wizard, Einkil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he wants revenge against dire rats

Ideals: Joker. Bonds: Rich, Enemies, Mentor, Adventurer. Occupation: Fisher

Voice: Complex vocabulary, royal

Attributes [hide]

Einkil Brawnanvil, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)18 (+4) 11 (+0)8 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Auran, Infernal, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Adrex Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long scarlet crest is drawn into a two foot long braid. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Justice. Flaws: Selfish. Bonds: Nature. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Adrex Pfaphnyrennish, Male Dragonborn Bard 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 160 gp. Chalcedony (80 gp).


Social Check DCs


Morana Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a simple grey robe with pastel stripes complete with hood. She has a very tight haircut. Her amber eyes dart from person to person.

Personality: She is business-like. She takes instructions and follows them to the letter. She is obsessed with finding treasure.

History: Gifted from a young age, Morana studied abroad. She found a children's book about a Dwarf Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She ran away from her former home and has been making her living as a Sculptor for the past few years.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Professionalism, Gifted. Bonds: Adventurer, Job. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Morana Torunn, Female Dwarf Bard 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 340 gp.


Social Check DCs

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