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Advanced [show]


Olunt Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His red hair is matted, messy, and big. He has green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Family, Rich. Occupation: Sculptor

Voice: Speaks with back of mouth

Attributes [hide]

Olunt Battlehammer, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)17 (+3) 17 (+3)14 (+2)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Undercommon, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tordrid Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat. She is bristling with hidden weapons, mostly morningstars and shortspears. Sporting a black mohawk this woman's hair draws a lot of attention. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: Cocky and sure of herself, she believes she is the best Herbalist born in the past three hundred years. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a necromancer, Tordrid was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. After months of barely getting by, Tordrid managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is a bit of a kleptomaniac; and to be a stableman again

Bonds: Criminal record, Attractive, Job, Rich, Mentor. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Tordrid Deepdelver, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thamior Iranapha, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are brown.

Personality: Always inclined to offer people food he seems plenty friendly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of a Gardener, who enjoyed hunting, Thamior was taken on many hunting expeditions. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.

Motivation: To reunite with his absent mother.

Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Nature, Family. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Thamior Iranapha, Male Elf Wizard 2
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 7 (-2)14 (+2) 13 (+1)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Infernal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 2000 sp. 1 Darkwood Shield.


Social Check DCs


Gimble Timbers, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky tan painted plate armor. He keeps his auburn hair in a flapper bob. His gray eyes peer out from beneath his broad tan hat.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gimble was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Gimble took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He feels threatened by others.

Ideals: Artistic, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Gimble Timbers, Male Gnome Ranger 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)13 (+1) 16 (+3)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Immeral Netyoive, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear blue tank tops with grey pants. He keeps his long golden hair kept up in a rat tail. His gray unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: He was born in the west, but his parents moved at a very young age to the north. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: Revenge.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Immeral Netyoive, Male Elf Adept 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)8 (-1) 11 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1000 sp.


Social Check DCs

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