Breena Murnig, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she likes to wear tan tank tops with yellow skirt. Her black hair is drawn into a tight pony tail with a butterfly scrunchie. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is calm most of the time but flees social interaction. She is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Breena grew up listening to her father's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Criminal record. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 19 (+4) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Oriff Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears an entirely brown suit with blue socks and a vest with buckled shoes. Her moppish golden hair is in a traditional bowl cut. Her amber eyes are passionate and lively.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Some 9 years later her spouse died after the birth of her son. Heartbroken, Oriff never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Gifted, Logical. Bonds: Job, Criminal record, In love. Occupation: Locksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1600 sp.
Sarah Thackeray, Female Human [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. With bright brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: A deeply religious woman she believes everything happens for a reason. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the south to a Actor, Sarah learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sarah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sarah. She now mingles about in high society.
Motivation: Further expansion of business; and she has a rivalry with the church that dominates her actions
Ideals: Fighting. Bonds: Rich, Religious, Nature, Job, Criminal record. Occupation: Actor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 6000 cp.
Theirastra Rothenel, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tan shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her black hair is knotted and matted. Her eyes are gray and catlike.
Personality: While she acts the brute, she is far gentler than she would appear. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Cursed with vampirism at a very young age, Theirastra has worked very hard to control her curse. She left for the east, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Fighting, Artistic. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Dwarven, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 60 gp. Bloodstone (60 gp).
Adam Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a custom-built plate barding that's adorned with brown lining and desert motifs, marred by teas. His silver hair is greasy and uncared for. This brown eyed northerner is not easily forgotten.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the north to a Sage, Adam learned a great deal about his mother's area of expertise. In his 11th year, his parents were killed by a illithids raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Sage.
Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies, Religious. Occupation: Sage
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1000 cp.
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