Farideh Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears skinny pants and wears a black and violet robe with the hood down. Her long green crest is drawn into a two foot long braid. Her eyes are red and she is always smoking a pipe.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She never wears the same outfit twice, unless she absolutely has to.
History: Farideh was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has achieved small success as a Detective.
Motivation: To get a good night's sleep; and regain custody of her daughter
Ideals: Impeccable, Artistic. Flaws: Insomniac. Bonds: Family, Job. Occupation: Detective
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 1 Minor magic item.
Alexandre Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants, and carries axes. His silver hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Gifted. Bonds: Enemies, Poor, Adventurer. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 pp. 4 Thunderstones.
Trym Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'1" has a big stupid grin on her face most of the time. She is generally shirtless and showing off her tattooed chest. She has blonde hair. Her eyes are blue and beady.
Personality: She is overprotective of those who hire her services. She also has developed a complete distrust of the Doctor profession.
History: Trym was raised in a hard working conservative environment. A gifted student she started as a Doctor, but she got bored and became a Tanner. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Doctor again; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Job, Criminal record. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 700 sp.
Perra Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears dark leathers with embroidery. Her rusty crest has been sun bleached extensively. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She works hard and plays hard.
History: She was born a particularly ugly child, much to the horror of her parents. Her childhood dream was to be a Bricklayer, but she was a colossal failure. She has achieved small success as a Glassblower.
Motivation: She is a bit of a kleptomaniac; and sabotage a competitor
Flaws: Ugly, Hedonist. Bonds: Nature, Job, Criminal record. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 gp.
Kathra Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and she perpetually has her shield ready. She has a long chestnut ponytail with little hanging trinkets. Her thin eyebrows rest above her beady gray eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: Kathra lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has never given up on her poetry dream.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 19 (+4) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!