Diesa Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears bulky grey painted plate armor, and she perpetually has her glaive ready. Her hair is always cut to a buzz. She has a tattooed face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her father was a mechanic, and taught her how to fix just about anything. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She feels threatened by others; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Persistence. Flaws: Shy, Fearful. Bonds: Religious. Occupation: Bowyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: Just what you see.
Eva Ogden, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 5'7" and is a bit bulky. She is very muscular particularly in the legs. She is renowned for her bright brown dresses and hats. Her hair is cut close to her head. Her green eyes are passionate and lively.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When Eva reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She got away from her former life and has fallen to alcoholism.
Motivation: She seems to be bored by most things; and wants to work out more often
Ideals: Athletic. Flaws: Mundane, Addict. Bonds: Attractive, Military. Occupation: Ruler
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp.
Conrad Lindsay, Male Human [Permalink]
Personal [hide]
Description: A 6'6" northern man, he sports brown clothing, slightly heavier than average wear. He has moderate length white hair. His eyes are likewise hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is an amazing painter.
History: He was born the only child of a wealthy merchant. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Ideals: Joker, Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Adventurer. Occupation: Butcher
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 90 gp. 1 Masterwork Common Melee.
Nykkan Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses like a well dressed Miller does. His green crest is thinning but still full. His half smiles and gold eyes are beguiling and draw you in.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Miller.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Shy. Bonds: Job, Attractive, Adventurer. Occupation: Miller
Voice: Slow speaker
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp.
Ombul Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a red shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His brown hair is drawn into a tight pony tail with a cross scrunchie. His brown eyes are passionate and lively.
Personality: This man loves music and to teach people music more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Ombul was born in the west. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ombul grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ombul. He has recently gotten a pet goose that steals things from people.
Motivation: To reunite with his old friends.
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Barkeep
Voice: Rolls R's
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 130 gp. Black velvet mask with numerous citrines (170 gp).
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Their contribution stands as a beacon of hope for all adventurers!
